LightNight 2018: FACT: Chill Panda
Times: 17:00 - 23:00
About Chill Panda – CGA Simulation are showcasing their children’s health app Chill Panda, at Fact’s computer games event for Light Night, May 18th, 2018, 5pm until late. Did you know that heart rate and anxiety are closely related? Chill Panda allows your child to better understand and manage this relationship. By pressing their finger against the camera on a phone, Chill Panda will monitor heart rate, and children can express how they are feeling via the app, as well as take part in activities and mini games enabling them to express their emotions based on their mood and heartbeat. The app recommends activities to lower anxiety and increase well being, with games designed to make children feel better, as they watch their mood increase along with pandas. (Ages 0-8, must be accompanied by an adult)
About Space Ribbon – The year is 2132 and the earth’s remaining resources have been mined to create Space Ribbon, a reality TV racing platform set in the far reaches of the galaxy. Giant pandas and tigers spew illuminated ribbons of solid space junk from their mouths (space ribbons.) Humans compete by racing on these platforms, using the beaten up cars left strewn across the dystopian earth of 2132. This hedonistic pass-time has become the fastest growing sport in the galaxy. The aim of game is to chase down a giant space beast and race to enter the creature’s mouth as it spews out a series of different psychedelic racetracks. Modify your junked up classic car and compete to become the intergalactic winner. The world is watching you…
- Navigate a twisting, turning, unpredictable racetrack as it appears ahead of you.
- Race your friends with up to 4 Player split-screen.
- 2 classes of car, with 4 in each class, each with different strengths.
- Unlock new cars and upgrades to improve engine, grip and slipstreaming.
About CGA Simulation
CGA Simulation are a Liverpool based games developers and virtual simulation experts. They apply creative gaming knowledge and expertise in emerging technologies, to solve real world problems, combining many years of dynamic games design experience (gained at companies like Sony and Onteca) with academic research/ development and commercial insight. They create applications that are exciting, immersive and timely. They are currently working in partnership with Liverpool’s Universities, wireless tech companies like Blu Wireless, UK 5G (as part of the UK’s 5G strategy and roll out) and an array of government bodies, to create a diverse body of work.