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BEGIN:VEVENT
UID:1443@artinliverpool.com
DTSTART;TZID=Europe/London;VALUE=DATE:20161112
DTEND;TZID=Europe/London;VALUE=DATE:20161204
DTSTAMP:20161103T203243Z
URL:https://www.artinliverpool.com/events/small-view-half-real-pt2-exhibit
 ion-ben-davies/
SUMMARY:A Small View: A Small View: Half-Real pt2\, an exhibition by Ben Da
 vies
DESCRIPTION:ben davies\, An exhibition by Ben Davies \n 12th November – 3
 rd December 2016 | Open Event: 11th November 6-8pm \n\nHalf-Real pt2 \n\nH
 alf-Real is a project begins and ends with the act of walking. Walking is 
 an activity we undertake daily without much thought. Whether it be between
  home\, work or the shops\, walking is something we normally think of as a
  means to an end\, merely a way of getting from one location to another. A
 nd so we can become over familiarised and lose sight of the sights and sou
 nds we perceive on our everyday journeys. Our minds lack the capacity to c
 reate a full overview of the world\, and so we take smaller aspects of our
  environment and stitch together a coherent conception of reality. As a re
 sult\, common\, everyday objects\, sounds and scenes can become overlooked
  while we make our way from a to b. In contemplation of this\, Ben Davies 
 has taken photographs of these scenes and objects and stitched together a 
 virtual world through which a player can move with no predefined destinati
 on\, and in which objects have been deprived of function. You are left onl
 y to look and reflect.\n\nDavies describes his work as an art-game\, as do
  many of the artists that he references. At first glance\, his work may no
 t appear to be the type of videogame that most people are familiar with\, 
 lacking common game elements like goals\, direct objectives or a competiti
 ve element. But his work does share many other characteristics\, however: 
 it is made in a game engine\, it is interactive\, spatial\, and as computa
 tional media\, it cannot be run on anything other than a computational dev
 ice. The work also aims to generate meaning via the player’s interaction
  with game mechanics and dynamics. Certain associations made with videogam
 es are relevant in the context of his concern with attention and perceptio
 n. Videogames are ‘what if’ scenarios that typically share many aspect
 s with our contemporary lives under a capitalist system\; they orientate t
 owards the completion of goals\, in competitive\, frantic worlds that are 
 geared towards fast-paced action. Davies's work aims to subvert these clic
 hés by creating an art-game in which your only goal is to slow down and l
 ook.\n\nThroughout Half-Real you will find drawings that have been scribbl
 ed onto the side of buildings\, on roads and varies other objects. Moreove
 r\, the landscape itself has been expressively sculpted by being extruded 
 and moulded into the ground you walk on. Paintings and drawings have then 
 been pasted onto these forms. This is a way of representing what writer an
 d historian Rebecca Solnit means when she says that ‘the rhythm of walki
 ng creates a kind of rhythm of thinking\, and the passage through a landsc
 ape stimulates the passage through a series of thoughts.’ The doodles an
 d colour express the feelings or emotions that one might shift between whi
 le aimlessly wandering\, and while your mind is not occupied with any one 
 thing in particular
ATTACH;FMTTYPE=image/jpeg:https://www.artinliverpool.com/wp-content/upload
 s/2016/11/ASV_HALF-REAL-hi-1.jpg
LOCATION:A Small View\, Gostins Arcade\, 32-36 Hanover Street\, Liverpool\,
  L1 4LN\, Liverpool\, United Kingdom
GEO:53.402798;-2.984645
X-APPLE-STRUCTURED-LOCATION;VALUE=URI;X-ADDRESS=Gostins Arcade\, 32-36 Hano
 ver Street\, Liverpool\, L1 4LN\, Liverpool\, United Kingdom;X-APPLE-RADIU
 S=100;X-TITLE=A Small View:geo:53.402798,-2.984645
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